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Keep enjoy the game and just ignore the achievements if they aren't something you like. Please don't bring up this deadly argument that they should have done something to the game rather than changing the design or adding something like new achievements, which by the way has been requested by many players for months/years. Many players enjoy it, which is just as legitimate as the players who don't care at all. However, since the achievements don't improve your progress in the game but are simply a goodie in the game, you should just ignore it and concentrate on what is enjoyable for you. Many negative comments are certainly justified and the reasons for frustration can be understood and appreciated as long as they are constructive.īut this example is neither helpful nor comprehensible.īasically you have just downgraded all achievement hunters or even those who have fun collecting achievements even if they don't have to be 100%.Īccording to these views, every game can be seen as a waste.īecause you don't do anything constructive, except that you have fun with it.īTW, the achievement hunters on steam are usually not the younger generation, they don't have the patience for this kind of thing. Not surprising in a a game that is basically about you showing up every day.
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Most of them are basically "Attendance Awards", of the sort that you get for showing up to kindergarten every day. Originally posted by Luko:why ? only to gain new players ?Īpparently achievements are what all the kids today are after. Yes, despite being upgraded to the same level, "tanks" a pointless waste of time that does less damage, has less health and less armour than fairly much every other character on my roster. Why not make the game so that healers and tanks and healers are actually worthwhile? Why not make the game so that health and armour actually mean something? My first tank is still unused, because ALL of their stats are worse than damage dealing equivalents. We don't need more heroes that add nothing to the experience, but actual fixes to core mechanics of play.
#Firestone idle rpg talents update#
Your last big update provided yet another carbon copy "hero". Instead of providing more "achievements", that would definitely be a fan favourite of all those narcissist out there, you sort out the game play.Īt the moment, there is one and only one good way to play the game.
#Firestone idle rpg talents Offline#
The battle cry attribute of a player in offline mode stops contributing to the fellowship effect until the player returns to the game.TLDR: Instead of pointless cosmetics, that are irrelevant to gameplay (seriously, who gives a toss about someone else's "achievements", in any game, especially one like this?), why not fix your bloody game? The fellowship effect is determined by multiplying the battle cry attributes, which are the sum of the personal Tree of Life upgrade, talent and campaign perk, of each online player in the fellowship:įellowship effect = (1 + player 1 battle cry %) × (1 + player 2 battle cry %) ×. The base aura only depends on the number of online players in the fellowship and consists of up to 4 bonuses in the following way: The fellowship aura is determined from two factors: the base aura and the fellowship effect.įellowship aura = base aura × fellowship effect Base Aura If the fellowship leader is kicked due to inactivity or leaves the fellowship, a random fellowship member becomes the new leader. A fellowship member who is offline for more than 1 week will be automatically kicked from the fellowship. set join requirement (battle cry level) and join passwordĪ fellowship member who is offline for more than 72 hours will go into offline mode and will be marked by.transfer leadership to another fellowship member.There are two fellowship ranks with the following privileges:
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